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If you're an educator, you know you're more than just a teacher. You're a cheerleader, a caretaker, and a mentor. As online teaching has become more popular, you've likely also had to become tech support, an online instructor, and a digital content creator. You'll also need time to teach whilst ensuring that your classroom management is up to standard. If this is you, then say hello to CLASSCRAFT.
What is Class Craft?
Classcraft is an online and app-based fantasy-themed behavior and learning-management platform with a role-playing game (RPG) theme. It comes with a mobile app and Classcraft is student-centered, so it's designed to generate a consistent flow of high-fidelity data that provides clear insights into student behavior and school culture. Most importantly, it shows you what's working and what should be improved. That most effective behavior support is preventative and data-driven,hence one of the best classroom management programs that there is.
Designed to promote student participation, this technology incorporates games for participants to level up, collaborate in teams, and earn rewards within real-world simulations. This technology allows students and teachers to engage in their lessons through a creative and modern learning adventure.
It offers a limited number of features which are: motivating classroom management, customizable characters (limited), as well as parent features and messaging.
What age is Classcraft for?
Class Craft is for students from elementary school ages up to higher education.
Any more features of Classcraft?
It is a role-playing gamification software that adds fun and adventure to the learning experience. It is an easy to use software and is backed by a dedicated customer service team. It is designed with gamification attributes like contest management, rewards management, performance metrics and collaboration tools. With its attractive gamified layout, this software can easily add desired gamification elements to any classroom. Classcraft takes video game mechanics and implements these to the classroom setting.The software is compatible with multiple devices.
Who created Class Craft?
Founded in 2013 by brothers Shawn and Devin Young and their father Lauren Young, Classcraft is an award-winning ed-tech company serving more than 8 million students and educators worldwide and a Quebec-based certified B Corporation.
Teachers set up games and manage students via a dashboard. Students are assigned a character -- Guardian, Healer, or Mage -- and work individually or in groups to gain experience through positive behaviors and academic achievements.
You can use Classcraft for:
Active learning. Making space for students to interact with the content and/or with one another during class-time can support active learning and help students better recall information they are learning. Classcraft’s role-playing game (RPG) theme allows students to interact with course material through earning points, leveling up after epic battles, and collaborating with students in the simulation.
Student paced mastery learning. You can create online asynchronous lesson quests for students to engage, allowing for individually paced learning experiences. This aligns well with Universal Design for Learning (UDL) practices, offering students autonomy around when and how they choose to engage with the lesson.
Below is a video giving teachers an idea of how to apply this software within the classroom.

Classcraft presents an innovative approach to classroom management by leveraging gamification principles to enhance student engagement and behavior. While it offers compelling benefits for educators seeking to create dynamic learning environments, careful consideration of potential drawbacks is necessary for successful implementation.
ReplyDeleteClasscraft is commendable for seamlessly integrating gamification into the learning experience, fostering student engagement and motivation. Its innovative approach not only makes the educational journey enjoyable but also encourages collaborative problem-solving and teamwork among students.
ReplyDeleteThis is an interesting concept, that encourage and motivate students to want to participate in the classroom setting.
ReplyDeleteBeing able to orchestrate lessons within this tool is innovative and could really help students consolidate and assimilate concepts, quickly since they can visually walk through each one from beginning to end and are more likely to recall what they interacted with.
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